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Reader review4 / 5
Good, but not for absolute beginners
Good value. Not perfect, but I would buy another book from this author.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. I found myself making notes in the margins, which is always a good sign. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.
An enjoyable and informative read, though it could have been shorter.
I had been on the fence about this one for a while, and I should have bought it sooner. The chapters on ai & machine learning are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The balance between theory and practice is well judged; neither side dominates. A good addition to a technical library, as long as you know what you are buying.
The clearest explanation of software development I have come across.
I had been on the fence about this one for a while, and I should have bought it sooner. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I have already recommended it to two colleagues and will recommend it to more.
Exactly the book I needed. Straight to the point and genuinely useful.
I have been working with data visualization for a few years now and I still found plenty here that was new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The chapters on data visualization are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. An easy five stars from me. I look forward to whatever the author writes next.
The clearest explanation of game development I have come across.
This is the third book I have read on game development this year, and it is comfortably the best of them. I found myself making notes in the margins, which is always a good sign. Some of the material is available elsewhere, but rarely presented this clearly. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with game development.
Useful in parts. Fine as a reference, less so as a cover-to-cover read.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The balance between theory and practice is well judged; neither side dominates. The index and cross-references are surprisingly good, which matters for a book I will come back to. The index and cross-references are surprisingly good, which matters for a book I will come back to. Borrow it first if you can, or at least check the table of contents carefully before buying.