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Reader review4

Good, with realistic expectations

A worthwhile addition to my shelf, with realistic expectations.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Four stars, and I suspect a second edition could easily push it to five.

Layla EdwardsFull-stack developer · New York, NY
Real-Time Ray-Tracing with Vulkan for the Impatient
Reader review5

Excellent from start to finish

Better than I expected. Rare to find a technical book this well judged.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

James JohnsonRobotics engineer · Lyon, FR
Vulkan Essentials
Reader review4

A worthwhile read

Recommended, with the caveat that it is not a gentle introduction.

I had been on the fence about this one for a while, and I should have bought it sooner. The explanations are careful without being condescending, which is a difficult balance to strike. I particularly liked the way the author builds up from simple cases before introducing the harder material. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Recommended, with the caveat that it is not a gentle introduction.

Lucas NelsonTechnical editor · Rome, IT
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review5

Highly recommended

A genuinely enjoyable read that also taught me a great deal.

This is the third book I have read on game programming this year, and it is comfortably the best of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. I have already recommended it to two colleagues and will recommend it to more.

Mia RiveraTechnical lead · Toronto, ON
Game Programming Interview Questions in 20 Minutes
Reader review5

This is the one to get

A genuinely enjoyable read that also taught me a great deal.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. I found myself making notes in the margins, which is always a good sign. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author is unusually honest about where the simplifications break down, which I appreciated. One of those books that pays for itself within the first few chapters. Highly recommended.

Robert FloresRetired engineer · Rome, IT
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

Finally, an explanation that clicks

This is the one to get if you are serious about javascript.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Diego MillerData scientist · London, UK
Speak with Visualizations

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