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Reader review5

Better than I expected

The clearest explanation of graphics I have come across.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The book rewards careful reading. Skimming it would be a mistake. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Naomi EdwardsProduct designer · London, UK
Real-Time Ray-Tracing with Vulkan for the Impatient
Reader review4

Almost excellent

An enjoyable and informative read, though it could have been shorter.

This is the third book I have read on game programming this year, and it is comfortably the best of them. The explanations are careful without being condescending, which is a difficult balance to strike. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Recommended, with the caveat that it is not a gentle introduction.

Mateo BennettEmbedded systems engineer · Prague, CZ
Vulkan Essentials
Reader review4

Recommended, with a caveat

Very good, with a few caveats. The core material is strong.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author is unusually honest about where the simplifications break down, which I appreciated. A good addition to a technical library, as long as you know what you are buying.

Marco CarterEmbedded systems engineer · Rome, IT
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review5

Outstanding introduction

This is the one to get if you are serious about game programming.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I have already recommended it to two colleagues and will recommend it to more.

Max RiveraTechnical lead · Toronto, ON
Game Programming Interview Questions in 20 Minutes
Reader review4

Solid and well-organised

Recommended, with the caveat that it is not a gentle introduction.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The book rewards careful reading. Skimming it would be a mistake. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Rosa JohnsonMLOps engineer · Stockholm, SE
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

Highly recommended

Worth every page. I have already recommended it to two colleagues.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I particularly liked the way the author builds up from simple cases before introducing the harder material. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Anya CarterSecurity researcher · Rotterdam, NL
Speak with Visualizations

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