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Reader review5

A genuine pleasure to read

The clearest explanation of game programming I have come across.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The writing is direct and does not waste space on filler, which I value in a technical book. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. This is the book I wish had existed when I started working with game programming.

Ella CarterSecurity researcher · Mexico City, MX
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
Reader review5

Exactly what I was looking for

The clearest explanation of web graphics I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. I found myself making notes in the margins, which is always a good sign. I have already recommended it to two colleagues and will recommend it to more.

Naomi WalkerCompiler engineer · Helsinki, FI
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review4

A worthwhile read

An enjoyable and informative read, though it could have been shorter.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. Solid, and I would buy another book from this author without hesitation.

Wei GarciaFreelance developer · Bristol, UK
LaTeX Explained
Reader review4

Well worth picking up

A useful guide. The examples assume a particular environment, but that is fixable.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The code samples assume a particular environment, which took a bit of fiddling to get running properly. It is denser than the page count suggests, and I found myself slowing down around the middle. Recommended, with the caveat that it is not a gentle introduction.

Olivia WatsonTechnical editor · Cape Town, ZA
DirectX+HLSL/Graphics/Compute All-in-One
Reader review4

Good, but not for absolute beginners

Almost excellent. A second edition could easily push it to five stars.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. I found myself making notes in the margins, which is always a good sign. Four stars, and I suspect a second edition could easily push it to five.

Petra WilsonSecurity researcher · Montreal, QC
Player Experience Design in 20 Minutes
Reader review5

Worth every page

A genuinely enjoyable read that also taught me a great deal.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. A couple of chapters felt like they could have been merged, but that is a minor complaint. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with introductory & beginning.

Tom WalkerIndie game developer · Milan, IT
101 Data Visualization and Analytics Projects: A Hands-On Journey Through 101 Data Visualization and Analytic Project Examples

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