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Reader review4

Good, but not for absolute beginners

A useful guide. The examples assume a particular environment, but that is fixable.

This is the third book I have read on javascript this year, and it is comfortably the best of them. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the material is available elsewhere, but rarely presented this clearly. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Recommended, with the caveat that it is not a gentle introduction.

Iris MillerFull-stack developer · Montreal, QC
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review5

A superb guide

The clearest explanation of uncanny valley I have come across.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The author clearly knows the subject deeply and has thought hard about how to teach it. The book rewards careful reading. Skimming it would be a mistake. One of those books that pays for itself within the first few chapters. Highly recommended.

Ryan SandersPhD student · Seoul, KR
Debugging The Uncanny Valley
Reader review4

Almost excellent

Good value. Not perfect, but I would buy another book from this author.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The author is unusually honest about where the simplifications break down, which I appreciated. The author clearly knows the subject deeply and has thought hard about how to teach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Recommended, with the caveat that it is not a gentle introduction.

Noah EdwardsData scientist · Dublin, IE
Data Visualization+Blender/Scripting/Python All-in-One (Paperback)
Reader review2

Not for me

A few useful pages, but mostly material I had seen better elsewhere.

I have been working with gpu computing for a few years now and I still found plenty here that was new to me. A couple of chapters felt like they could have been merged, but that is a minor complaint. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I would look elsewhere unless you have a specific reason to need this particular title.

Chris MartinMLOps engineer · Singapore, SG
WebGL Compute
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Greta WoodSelf-taught developer · Lisbon, PT
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

Outstanding introduction

The clearest explanation of javascript I have come across.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with javascript.

Sarah HernandezBioinformatics researcher · Lisbon, PT
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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