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Reader review4

A useful guide

Solid and well-organised. A couple of chapters dragged a little.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Solid, and I would buy another book from this author without hesitation.

Maria CookTechnical editor · Madrid, ES
Special Effects Programming with WebGPU
Reader review5

The best book on this subject I have read

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The book rewards careful reading. Skimming it would be a mistake. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Nina AdamsTechnical editor · Singapore, SG
Ray-Tracing Pocket Book (Paperback)
Reader review4

A worthwhile read

Good book. The writing is direct and the author is honest about limits.

This is the third book I have read on game development this year, and it is comfortably the best of them. The writing is direct and does not waste space on filler, which I value in a technical book. The progression from chapter to chapter is well thought out; nothing feels out of order. A couple of chapters felt like they could have been merged, but that is a minor complaint. Recommended, with the caveat that it is not a gentle introduction.

Elena WatsonSolutions architect · Copenhagen, DK
Beginner's Guide to Game Animation Programming
Reader review5

Exactly what I was looking for

The clearest explanation of javascript I have come across.

I have been working with javascript for a few years now and I still found plenty here that was new to me. It is denser than the page count suggests, and I found myself slowing down around the middle. The chapters on javascript are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rebecca CooperMobile developer · Melbourne, AU
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Reader review4

An enjoyable and informative read

Good book. The writing is direct and the author is honest about limits.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Good value for the price and worth the time it takes to work through properly.

Ava YoungIndie game developer · Edinburgh, UK
Vulkan Graphics API in 20 Minutes (Coffee Break Series)
Reader review4

Very good, with a few caveats

Good book. The writing is direct and the author is honest about limits.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The book rewards careful reading. Skimming it would be a mistake. The author clearly knows the subject deeply and has thought hard about how to teach it. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Recommended, with the caveat that it is not a gentle introduction.

Anya MillerFreelance developer · Berlin, DE
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

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