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Reader review3

Good in places

Decent, but uneven. Some chapters are much stronger than others.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The explanations are careful without being condescending, which is a difficult balance to strike. Some of the material is available elsewhere, but rarely presented this clearly. The book rewards careful reading. Skimming it would be a mistake. Borrow it first if you can, or at least check the table of contents carefully before buying.

Ruby SmithMobile developer · Manchester, UK
OpenCL Compute
Reader review3

Useful, but not essential

Good in places. I would borrow it before buying if you can.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. A few of the examples could be more realistic, but the underlying points come across clearly. I particularly liked the way the author builds up from simple cases before introducing the harder material. Borrow it first if you can, or at least check the table of contents carefully before buying.

Hana ThompsonFreelance developer · Manchester, UK
Game Engineering
Reader review4

Solid and well-organised

A worthwhile addition to my shelf, with realistic expectations.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The explanations are careful without being condescending, which is a difficult balance to strike. The author is unusually honest about where the simplifications break down, which I appreciated. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Ryan CoxCloud architect · Dubai, AE
Quickstart Guide to Immersive User Experience
Reader review5

Finally, an explanation that clicks

Worth every page. I have already recommended it to two colleagues.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The progression from chapter to chapter is well thought out; nothing feels out of order. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. An easy five stars from me. I look forward to whatever the author writes next.

Marco WhiteData engineer · San Francisco, CA
Introduction to PyTorch in 20 Minutes: (Coffee Break Series)
Reader review3

Mixed feelings

Not quite what I expected from the description, but there is material here.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The index and cross-references are surprisingly good, which matters for a book I will come back to. The book rewards careful reading. Skimming it would be a mistake. Borrow it first if you can, or at least check the table of contents carefully before buying.

Chloe LewisDevOps engineer · Lisbon, PT
Foundations of Graphics & Compute - Volume 2: Rendering
Reader review5

The best book on this subject I have read

Finally, a book that treats simulation with the care it deserves.

This is the third book I have read on simulation this year, and it is comfortably the best of them. The author is unusually honest about where the simplifications break down, which I appreciated. A couple of chapters felt like they could have been merged, but that is a minor complaint. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. An easy five stars from me. I look forward to whatever the author writes next.

Nadia GarciaBackend developer · Edinburgh, UK
Game Inverse Kinematics: A Practical Introduction

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