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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review5

Better than I expected

This is the one to get if you are serious about game development.

This is the third book I have read on game development this year, and it is comfortably the best of them. The author clearly knows the subject deeply and has thought hard about how to teach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Vera NguyenProduct designer · Melbourne, AU
Game Animation Programming
Reader review5

Clear, thorough, and genuinely useful

This is the one to get if you are serious about game development.

This is the third book I have read on game development this year, and it is comfortably the best of them. The balance between theory and practice is well judged; neither side dominates. The progression from chapter to chapter is well thought out; nothing feels out of order. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. An easy five stars from me. I look forward to whatever the author writes next.

Liam EvansCTO · Tokyo, JP
Game Animation Programming
Reader review5

Clear, thorough, and genuinely useful

This is the one to get if you are serious about game development.

I had been on the fence about this one for a while, and I should have bought it sooner. The progression from chapter to chapter is well thought out; nothing feels out of order. The book rewards careful reading. Skimming it would be a mistake. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Mei GarciaProduct designer · Amsterdam, NL
Game Animation Programming

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