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Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

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Reader review5

Finally, an explanation that clicks

A genuinely enjoyable read that also taught me a great deal.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The balance between theory and practice is well judged; neither side dominates. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rachel CooperSoftware engineer · Rome, IT
Game Production in 20 Minutes
Reader review4

Well worth picking up

Solid and well-organised. A couple of chapters dragged a little.

I have been working with game production for a few years now and I still found plenty here that was new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The progression from chapter to chapter is well thought out; nothing feels out of order. Recommended, with the caveat that it is not a gentle introduction.

Ava RamirezTechnical editor · Dublin, IE
Game Production in 20 Minutes
Reader review5

Highly recommended

A superb guide. The examples are small but complete.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The writing is direct and does not waste space on filler, which I value in a technical book. A couple of chapters felt like they could have been merged, but that is a minor complaint. An easy five stars from me. I look forward to whatever the author writes next.

Mark CoxSoftware engineer · Seoul, KR
Game Production in 20 Minutes

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